Connected Magazine

Main Menu

  • News
  • Products
    • Audio
    • Collaboration
    • Control
    • Digital Signage
    • Education
    • IoT
    • Networking
    • Software
    • Video
  • Reviews
  • Sponsored
  • Integrate
    • Integrate 2024
    • Integrate 2023
    • Integrate 2022
    • Integrate 2021

logo

Connected Magazine

  • News
  • Products
    • Audio
    • Collaboration
    • Control
    • Digital Signage
    • Education
    • IoT
    • Networking
    • Software
    • Video
  • Reviews
  • Sponsored
  • Integrate
    • Integrate 2024
    • Integrate 2023
    • Integrate 2022
    • Integrate 2021
NewsVideo
Home›News›Gaming market to double in five years

Gaming market to double in five years

By Paul Skelton
09/11/2011
492
0

In a new forecast, the independent telecoms analyst predicts that revenues will grow at a compound annual growth rate (CAGR) of over 18% from $13 billion at the end of 2011.

Digital games include those that are played online (on PCs or game consoles) or on mobile devices such as smartphones and tablets.

Ovum analyst Mark Little said that the explosive growth of casual games – simple games, such as Angry Birds, with mass-market appeal – is the primary driver of revenue growth. He commented: “The rise of casual games is continuing apace, driving soaring digital gaming revenues.

ADVERTISEMENT

“With the addition of more and more casual gamers, the market is no longer the sole preserve of the teen male hardcore gamer. Gaming is fast establishing itself with a much wider mainstream audience, with serious ramifications for other rich-media entertainment such as TV, video and music.

“Casual games are often simpler to play and easier to learn, making for a more spontaneous experience, ideal for mobile phones and tablets.”

Ovum’s forecast for the Asia-Pacific predicts that revenues from the mobile gaming market alone will more than triple over the next five years to hit $8.2 billion in 2016.

In addition to casual gaming, another driver of revenue growth is the free-to-play business model, which has exploded onto the video games market, lowering barriers to entry and encouraging consumers to purchase low-priced virtual goods.

Little commented: “Game publishers’ evolving strategy is turning game products into game services, extending product life with virtual content that continually refreshes a title’s ability to engage the gamer.

“Besides this, publishers are finding that digital distribution is delivering a host of other benefits. These include boosting margins from 20–30% on boxed games, to 50–75% on digital. Meanwhile publisher’s use of online passes, increasingly required for network gaming, are cutting down the threat from the pre-owned game market.”

  • ADVERTISEMENT

  • ADVERTISEMENT

Previous Article

Chief iPad 2 interface bracket

Next Article

AMX Composer 5

  • ADVERTISEMENT

  • ADVERTISEMENT

Advertisement

Sign up to our newsletter

Advertisement

Advertisement

Advertisement

Advertisement

  • HOME
  • ABOUT CONNECTED
  • DOWNLOAD MEDIA KIT
  • CONTRIBUTE
  • CONTACT US