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Home›Technology›Video›Basics for calibrating 3D displays

Basics for calibrating 3D displays

By Staff Writer
29/04/2011
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Why is it relevant to calibrate a 3D Display?

First let’s understand the concept of 3D. We have been bombarded with 3D imagery for years. In the beginning there was just the shift of two colors, usually Red and Green, offset at just enough left and right eye creating a pseudo-depth of field. This was great for the motion picture industry. This craze filled drive-ins and movie theaters with people willing to put on cheap paper glasses with two separate pieces of colored Mylar for lenses. Why did this work? The explanation is simple. The human eye can’t see depth of field! It’s the placement of both the left and right eyes (roughly two and a half inches apart) seeing two separate images that is processed by our brain and perceived as depth of field. A 3-D display emulates this same concept by showing each eye the same image but from two separate perspectives. This, in essence, tricks our brain into thinking it’s seeing a real image.

How do active shutter glasses affect viewing?

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When we are watching a 3D movie we are effectively looking through sunglasses. Whether active or polarized passive (or anaglyph), the glasses not only cut a substantial amount of light, but they may create a measurable color shift. Active 3D glasses rely on liquid-crystal shutter elements. These elements will vary in transmission efficiency and color transparency based on the quality of the materials employed. For active 3D viewing, the display should operate at a minimum of 120Hz, alternating between right and left eye, to eliminate any perception of flicker, This means that for 1/120 of a second, the left eye will be dark and the right eye will be “on,” and for 1/120 of a second, the left eye will be “on” and the right eye will be dark. This shuttering creates the high-quality 3D effect: During every 1/60 of a second, both the left eye and right eye will be presented with two distinctly different images, separated by a very brief “dark time.”

This alternating presentation of left eye and right eye content is another big factor that impacts the brightness of 3D imagery. Specifically, 50% of the time, your right or left eye will be viewing a dark field, thus reducing the effective light output by about 50%. In addition, active 3D glasses are only 80-90% efficient in their transmission of light. This leaves a 10 – 20 % of light being lost to the viewer. The color loss is directly related to the lenses color, usually a slightly greenish/blue and the display pushing red to compensate! As one would guess, this imagery isn’t calibrated to proper specifications!

So now that we understand how and where the problems of light loss and color shift are created, we need to compensate for these losses in our calibration.

What should we look for in a 3D display?

While there are increasing libraries of 3D content coming online, 3D HDTV’s will still need to display a lot of 2D material. Thus, having multiple memory locations is imperative, since we will need to calibrate for both 2D and 3D modes. Most HDTVs are capable of retaining dual calibration presets for color temperature, light output and basic calibration settings, as well as provide enough additional light output (maximize backlight and contrast on LCD-LED) to overcome the substantial loss of perceived brightness when viewing 3D content. For the best 2D and 3D experience, select an HDTV with ISF Day and Night modes or other discrete memory locations. This allows you to store calibration settings for both 2D and 3D in their own memories.

How do we calibrate these displays? What procedure should we use?

When you are in 3D mode color shift is an issue! This procedure is designed using the following: EyeOne Pro using the Tri-pod mount adaptor, CalMAN V4.X ISF Basic workflow, and the AV Foundry VideoForge. Within CalMAN ISF Basic workflow use the adjustments for Black Level (brightness), White Level (contrast), Backlight, White Balance, Color, Tint and Sharpness. Now compensate for the color shift that may be introduced by the 3D glasses and/or LCD shutter.

Step by Step 3D Calibration Workflow:

1. Connect the Video Forge and EyeOne Pro to your computer and display. Open the CalMAN software.

2. Now we need to activate the 3D setup on the Video Forge. The following note is the setup procedure for individuals using AV Foundry’s VideoForge. Place the AV Foundry VideoForge 2D/3D generator in manual mode interface and select 3D format to turn on the TVs 3D mode.

Note: With CalMAN 4.2 the 3D mode on the Video Forge must be selected via the AVFoundry User Interface (using a web browser type in 174.24.24.20).

A. Check the AVFoundry Video Forge firmware! We need to be at version 472 or greater.

B. Select the video Format we are going to calibrate in. For Blu-Ray players they use a frame packing format of 1080p24-3D. Broadcast standard as of now use 720p-3D Top Bottom, and 720p-3D Side by Side.

C. Select the Refresh, this will place the Video Forge into 3D mode

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